![]() This is generally considered the “most powerful” of all possible setups because it has good damage, CC and is easy to build. Let’s start out by taking a look at Physical Damage setups. This is because it’s best to have more than one damage type when you don’t know what sort of enemies you will face, giving you options you wouldn’t otherwise have. ![]() Of the three this last one is the most complicated to balance, but ironically is the one that will be most useful to new players. The first is by having each character deal only Physical Damage, the second is by having an all Magic Damage party, and the third is by having characters that deal both Physical and Magic Damage. You can no longer apply Status Effects without removing the Armour of the target. The addition of Armour has changed the way general combat in the game works. There are a few schools of thought on the most efficient ways parties can be made in Divinity: Original Sin 2, which are different than the original title because of the addition of the Armour system. This is because you cannot Crowd Control until one Armour is removed, which makes most battles are a race to strip one Armour, CC, and then finish your targets while they are rendered helpless. ![]() The new Armour system rewards players for dealing damage against one Armour type and punishes those who deal damage to both. Divinity Original Sin 2 Party Combinations Guide: Magic, Physical and Mixed Now that the game is coming to Xbox One and Playstation 4, this will become more useful than ever. This tends to make those sort of questions irrelevant, however, I will do my best to answer them here, and at the very least, give you some insight that should lead to a better structure for your party. Speaking plainly, the answers to those questions are not an exact science, and tactics in combat are paramount. I’ve lost track of the amount of times the questions “What’s a good 4 player party?” and “What Classes should I choose?”, have been asked. This particular article about party makeup and combinations in Divinity: Original Sin 2 is a long time coming. Pillars of Eternity 2 Guides Pillars of Eternity 2 Guides.Party Combinations Guide: Magic, Physical and Mixed.Divinity Original Sin 2 Guides Divinity Original Sin 2 Guides.Pathfinder Wrath of the Righteous Guides Pathfinder Wrath of the Righteous Guides.Baldur’s Gate 3 Guides Baldur’s Gate 3 Guides.God of War Ragnarok Guides God of War Ragnarok Guides.Midnight Suns Guides Midnight Suns Guides.Hogwarts Legacy Guides Hogwarts Legacy Guides.Wo Long Fallen Dynasty Guides Wo Long Fallen Dynasty Guides.D4 Rogue Build: Shadowblade (LvL 70+) New.D4 Necromancer Build: Bloodshadow (LvL 70+) New.D4 Sorcerer Build: Permafrost (LvL 70+) New.D4 Sorcerer Build: Pyromancer (LvL 70+) New.D4 Barbarian Build: Ice Vortex (LvL 70+) New.I personally think it's one of the most all-around solid combinations in the game. You do lose out on a stun, but you gain in accuracy. If you're feeling confident, replace the Vestal with an Arbalest for the extra mark synergy and suppressing fire's accuracy debuff. If you end up in a battle with two Fungal scratchers remaining, have him guard the MAA in first position and laugh as they miss for 10 consecutive turns while your Vestal heals everyone back to full.Īlso, there are enough high prot, high health enemies that the HM's mark is totally worth using. Houndmaster with dodge trinkets becomes virtually invincible after using Guard dog once or twice, as quite a few of the enemies appear to have low base accuracy. Having both of the classes with Guard abilities is helpful against the high single-target damage enemies (giants and scratchers, along with enemies that mark targets). Vestal - Bounty Hunter - Houndmaster - Man At Arms I recently had a very successful Champion run with the following party:
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