![]() Welcome to Grogheads, and thank you very much for taking the time and trouble to address this. If you want to know more I'd advice having a look at the AoW forums - or the AoW3 forum on steam - which have topics going into great detail on how to deal with tier 4 units effectively. I hope these tips and tricks help people here enjoy the game more. Most tier 4 units - especially after the patch - don't do well when massed, so taking those out is even easier than facing one in a well balanced army. That might require a bit of a think, but it gets easier with more experience. Every race/class combination has something in their arsanal to tackle higher tier units. If you are far behind the AI opponents it could be economy - not tier 4 units - that have lost you the match.Īlso, winning from an enemy that fields tier 4 units is completely feasible. So - like someone suggested on the Steam discussion - if you save the game and surrender you'll see some graphs. There are still ways to make a comeback - be really good at tactical combat or strategic map manouvering - but if the difference is too big that'll become very hard to pull off. Anyone that fall behind economically will be in trouble. The 'Tier 4 spam' argument also appears to be symptomatic of two things: falling behind economically & AoW3s deep combat system. ![]() To anyone that only played at launch or is playing mainly campaign, I'd like to suggest giving the game another go and play on a randomly generated map that's not too large. Please note that this was part of a general patch, so you don't need to get the DLC or anything like that to get this fix.Īlso, the head start the AI gets on campaign maps might aggrivate the issue. We've addressed 'Tier 4 spam' in a patch not too long after launch. I've seen several discussion on the subject of 'Tier 4 spam', so I hope I can contribute here. I'm a developer at Triumph Studios - really, honestly - and worked on AoW2, AoW:SM and AoW3, so I guess that qualifies me as an expert )>ĭecided to join the discuission here because one of your fellow grogheads posted on the steam forums. Enjoyed the additions in the DLC, but still felt there was more needed. Wished they would've continued adding some more factions and adjusting/adding mechanics to tweak such things. I get the same impression from some of the Total War games, for example.īob had the right idea that they should've regulated the speed at which units advanced tiers by required "level-ups" from experienced units or some other such mechanics, along with unlocking them via buildings & conquest of same. While the rush for higher-tier units is certainly a thing, it's not unusual in the few double-layer grand strategy games like this. There really doesn't seem to be many dual-layer grand strategy + tactical games which are both turn-based (and hexes!) with this kind of depth. I've enjoyed it and wouldn't hesitate to do so again, when the right mood took me. It's 75% off at GoG right now, certain worth it at that price. I haven't played AoW3 in quite a while but most of what I read elsewhere is very positive. Wow, I'm surprised at all of the negative comments. EVERY map is a story mission, during which you're making persistent progress.Quote from: bbmike on June 16, 2016, 03:17:16 PM There's a sprinkling of story in it via the official scenarios, but most of it is driven by a metagame meshed into how people actually play. The game is a procedural framework now for telling the stories of your pantheon of demigods as they settle the multiverse. I think they've realized this is the way the community is leaning, and honestly, I'm incredibly delighted by it. I don't want the studio to spend 40% of their time developing handcrafted scenarios which would represent <5% of my total playtime. Now I'm not going to begrudge a story existing, but with a finite number of developer-hours to spend on a product, what I want is primarily rock solid core systems. It's not how I ever spend most of my hours playing an Age of Wonders game, and that's true of a lot of people. While I like the idea of a story being existing, and there being a framework mythology for the game to exist in, it's not even close to the drawing point of the game for me.
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